Oh boy, my sensor radius is bigger? Huzzah. They published that like a second after I posted. The reward for battles is just more mech pieces, 80% of which will get dismantled into the resource pile for the slate of not-terribly-interesting base upgrades. Phantom Brigade's 21st update, Trial By Fire, brings improvements to the FTUE with a revamped tutorial, tooltips, and UI, as well as lots of new features, including Passive Entity Effects, enemy. But the game doesn't incentivize me doing otherwise. Is it partly my fault for sticking with a cheese strategy? Probably. I have everyone specced out with high concussion damage to get more salvage and I have not had any major issues with this strategy for the past 8-ish hours. My mech lineup is a high-speed scout with a shield / assault rifle, a high-boost Axe/SMG, and then two big honking guys who both just boost to a vantage point in the first round and obliterate things at range with their Heavy Vulcans. Why would I spend 3-6 rounds making sure to claim the supply caches when I can obliterate five enemy hostiles in 2?īattles don't generally last longer than that. There's basically no diversity in objectives as much as the game will call out how this time you need to move fast to get the loot or this time you're trying to flush out an entrenched enemy or whatnot, you're always just going to defeat all enemy hostiles and win by default. ![]() Despite being held back by a cumbersome UI, its still a fun addition to the tactical. Look, the moment to moment gameplay is pretty good, but not so good that I'm willing to do it just for its sake. Phantom Brigade has a strong sense of scale and great core gameplay. It's just pure mech tactics, which isn't necessarily a problem, but, well. The story is literally just " they took it from us, and now we have to take it back", so I don't have any investment in that part either. The interchangeable pilots have no growth or skill differences, so I don't particularly care about the random narrative events involving them. ![]() Really turned around from how positive I was feeling at the very start. Unsere Hall of Fame umfasst Mando Diao, HIM, Calexico, Danko Jones und viele. ![]() I've freed somewhere between 8-10 provinces at this point (25 hours) and I feel like I've seen literally everything the game could possibly throw at me. Der ISC ist ein schweizweit bekannter Club mit Party- und Konzertangebot.
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