![]() While I have an astigmatism and also have prisms in my lenses, I found it was OK enough for my eyes.Īlso, you can dial in the pupil distance between your eyes, which is nice. You can adjust the settings from 0 – 8 to get an approximation of your prescription as long as your eyesight isn’t too bad or weird.Because I have chunky frames, mine didn’t quite work without forcing the goggle too far on my head, but for those with less chunky frames, it should work fine. There’s actually more than enough room to have your glasses in the gasket. There are two ways you can deal with your glasses-needing on the XR Elite: But what if my eyesight sucks?Īnother reason why I used not to enjoy VR as much as I wanted to is because I wear glasses, and shoving a pair of glasses into other glasses is not all that fun for all that long. AR is still more in the “gimmick” phase than VR was in 5+ years ago, but has huge potential. And people with motion sickness issues might have a better time in AR because they can see the room around them. I did like it for extending my desktop, though. ![]() They’re coming, of course, but it’s up to you whether you want to wait for them. It’s just a shame that there aren’t very many AR experiences yet. Depth perception was a little off, but not too bad. Overall, the AR experience was really good. I’m fine with losing games due to lack of skill, or a steep learning curve or whatever, but there is something uniquely frustrating about losing a game because a VR headset suddenly decides you don’t have hands. Sometimes I only had one hand, sometimes no hands, and frequently this would lose me games of Maestro, which was deeply upsetting. While the controller tracking was excellent, the much-touted hand-tracking (from the inside-out tracker built into the headset, so there are no separate cameras to set up) was hit-and-miss. That said, the experience was not perfect. ![]() For the most part, it didn’t make me motion sick (depending on the game) and I could play for more than an hour at a time before I quit mostly due to discomfort from the headset rather than anything else. What’s made me so excited about the HTC Vive XR Elite is that. Half the reason why I didn’t review VR headsets for so long is that they used to make me very motion sick. That’s something to keep in mind if your head is on the smaller side. That said, I have a pretty large head for a woman, and my wife (who has a much smaller head than me) found it very uncomfortable and difficult to get a proper fit. With the battery pack attached, I found it to be quite comfortable, with the pressure fairly evenly distributed to allow me to wear it longer than I’ve been able to wear other battery-powered headsets. I wish it had been easier to adjust the arms to better suit different head shapes. Also, the arms of the glasses needed to go more up my head like a crown, rather than like traditional glasses, which worked ok, but also meant I had to adjust it quite frequently. The front gasket didn’t quite fit my face, so I felt like I had to fight against it a bit to try and get the right angles. However, it didn’t really fit my head properly when in “glasses” mode. I really appreciate the extra focus on making sure people can wear the headset in a way that’s best for them. HTC has clearly listened to the complaints about previous models and made the battery act more like a counterweight to take the pressure off wearers’ noses. Why make such a thing about being able to use it without the heavy battery pack, and then turn around and charge an additional $139 for a cable of decent length? Just seems a bit miserly. However, it’s weird that there is only a pretty short USB-C cable included in the box, given many people will want to stream VR from their PC without the battery pack attached. PlayStation VR 2 (PSVR 2) review: it’s so good, but… At 625 grams with the battery pack and 240 grams without, it’s clearly designed to be portable and easy to wear for long periods. The other thing that struck me when first taking it out of the box is how small it is compared to other headsets I’ve reviewed over the years. You can work, you can play, and you can hang out in the metaverse which feels like neither work nor play, but a third secret thing. You can play games downloaded directly to the headset, connected to a phone, or connected to a PC. You can have the battery pack attached, or wear it more as glasses plugged directly into your PC. Getting it out of the box, it’s easy to see that versatility is the central theme of the HTC Vive XR Elite. HTC Vive XR Elite specifications Resolutionġ920×1920 pixels per eye (3840×1920 pixels combined)
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